civilization modifiers
setCivName how to use:setCivName("TEST");
setR (civ color)
setG (civ color)
setB (civ color)
setMovePoints
setMoney
setCivID (changes civ id)
setCivTag (changes civ tag)
setPuppetOfCivID
setVassalLiberityDesire
setVassal_Tribute (sets vassals tax)
setAllianceID (sets into a alliance id)
setControlledByPlayer
setAI_Style (sets a ai style, this is using this on auto features)
setTechnologyLevel
setSpendings_Research
setSpendings_Investments
setSpendings_Goods
setTaxationLevel
setDiplomacyPoints
setNuclearWeapons
setNuclearWeaponsTurn
setNuclearWeaponsPerTurn
setRankPosition
setRankScore
setIdeologyID
setResearchProgress (sets the research progress to next tech, most useless one)
addResearchProgress (same but adds into current progress not set)
setIsPartOfHolyRomanEmpire (setting a country into part of a hre)
addLoan (adds loan)
removeLoan
clearLoans (removes all loans)
addWarReparationsGets
addWarReparationsPay
setModifier_PopGrowth
setModifier_EconomyGrowth
setModifier_IncomeTaxation
setModifier_IncomeProduction
setModifier_Research
getModifier_MilitaryUpkeep
setModifier_AttackBonus
setModifier_DefenseBonus
setModifier_MovementPoints
setGoldenAge_Science
setGoldenAge_Military
setGoldenAge_Prosperity
setWarWeariness
setManPower (manpower = resources so it sets resources)
setManPower_ThisTurn (manpower = resources so it sets resources)
clearSentMessages
setStability
setAtNuclearWar

province modifiers
